Tag: Combat Rules

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  • Grenade Scatter

    Short Range: 1m per Degree of Failure (DoF) Medium Range: 1m + 1m per DoF Long Range: 1m + 1.5m per DoF Extreme Range: 1m + 2m per DoF

  • Flame Weapons

    *WIDTH OF FLAME CONE* * Use Roll20's angled light function to determine 30-degree cone width out to the weapon's max range. *TO HIT* * No Ballistic Skill Test is made. * Target makes a Challenging Agility Test to dive a number of meters equal to his …

  • Free Attack - Melee

    In the DH Core Rulebook it stipulates that while engaged in melee, any movement that is not the Disengage Action gives all of your melee opponents a free attack. *This "House Rule" is to clarify that this "movement" that prompts a free attack while in …

  • Engaged in Melee

    Specifically, the one sentence of the “Engaged in Melee” rule on pg185 should be changed to: “If a character making a _melee attack_ is adjacent to his target, both the character and his target are considered to be engaged in melee.” (Previously, any …

  • Grapple Damage

    * Grapple damage ignores armor. * When a _Grappled_ character is attacked, the -20 from being Engaged in Melee does not apply & there is not a possibility of the attack hitting anyone else. (e.g. That they are _Grappled_ means they are being held fast.)

  • Overwatch Pinning

    A character performs a Movement Action into an Overwatch kill zone. * If they *_pass_ their Pinning Test* - they can finish the Movement Action they were in the middle of when they entered the kill zone. * If they *_fail_ their Pinning Test* - they …

  • Stun Action

    +If the Stun Attack succeeds, depending on what the attacker is armed with, roll the following to get the Stun result+: *Unarmed*: 1d5-3 + SB *Knife*: 1d5 + SB *Improvised Weapon* (i.e. pistol grip, rifle butt, etc.): 1d10-2 + SB *Any other melee …

  • Suppressing Fire

    All parts of the Suppressing Fire description & Effects still apply as per 181, except the following. +Add the following restrictions+: * Suppressing Fire requires at least 3 rounds. * The maximum # of meters in width of the kill zone is equal to the …

  • Darkness in Combat

    Darkness, the combat modifiers for which are on page 185, (& reprinted below) is not pitch blackness - but rather, one half-step above it, where one can see the inconsistent outline of something blurred by the darkness. Weapon Skill: -20 Ballistic …

  • Red-Dot Laser Sight

    The 2nd sentence is amended to read "It grants a +10 bonus to Ballistic Skill tests when making a Standard Attack _or Called Shot action_." The italicized section is what's been added.

  • Overwatch - Melee

    The Overwatch Action, detailed on page 224, also applies to melee attacks. Like the ranged version of Overwatch, no movement is possible as part of the Overwatch action. Unlike the ranged version, Melee Overwatch does not trigger a Pinning Test. This …

  • Taking the Bullet

    Due to player request, this is the mechanic, entitled _Taking the Bullet_, for quickly diving in front of another character so that an attack strikes the protector, rather than the protectee. It is a variation of the Special Use of Dodge skill entitled …

  • Fire - Extinguishing

    This is an extension of the rules for extinguishing burning characters on page 243. * A burning character may drop prone and make a Hard Agility Test as a Full Action to extinguish their own flames. * A character, as a Full Action, may _assist_ a …

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