Bleed Out Rules
[UPDATE: This is no longer a House Rule since my discovery of:
—The medical product Synth-Skin in – basically “Synth-Skin” was what I thought was missing from the game.
—That Blood Loss applies only when Critical Damage Tables say it does.]
Blood Loss rules (pg 211) apply when the Critical Damage Tables say they do; there being “a 10% chance of dying each Round unless treated in some way”.
- The first such roll, to find out if a critically wounded character bleeds-out & dies, takes place at the end of the next Round following when a character is critically wounded.
- A successful Medicae Test staunches this blood loss & therefore ends the rolls to bleed-out (DH pg 211). Possession of a MedKit is a +20 positive modifier for this test (DH pg 148).
- A successful manifestation of the psychic power “Staunch Bleeding” (DH pg 167) stops Blood Loss.
- Application of Synth-Skin, per page 184 of , stops blood loss. (It’s a spray can – Medicae skill not required.)