Spending Fate Points - A List

  • Re-roll any one failed Test. The results of the re-roll are final.
  • Count as having rolled a 10 for their Initiative.
  • Add an extra degree of success to a Test.
  • Instantly recover 1D5 Wounds.
  • Recover from being Stunned.
  • Recover 1d5 levels of Fatigue

SPENDINGVERSUSBURNING

  • You can “spend” Fate Points for any of the items listed above.
  • “Spent” Fate Points regenerate at the beginning of every play session.
  • You cannot spend two Fate Points on the same roll for a re-re-roll. The character is stuck with the results of the 2nd roll.
  • Permanently “Burn” Fate Points to survive when your character would have died – the character will have been deemed to have ‘barely survived’ with GM providing details.

Spending Fate Points - A List

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