Emperor Preserve
Water Deprivation
Water Deprivation:
- Fatigue:
- After the first 24 hours without water a character takes 1 Fatigue.
- After 48 hours, they suffer two more levels of Fatigue, for a total of 3.
- After 72 hours, they take 3 more levels of Fatigue, for a total of 6.
- They take two more levels of Fatigue every 24 hours more without water.
- This Fatigue cannot be recovered except through hydration.
- When a character has gone without water more days than their Toughness Bonus, at the end of each day they suffer the following permanent Characteristic Damage:
- 1d5 Strength
- 1d5 Toughness
- 1d5-2 Agility
- 1d5-2 Willpower
- Effects for Water Deprivation stack with the effects for Food Deprivation.
- If a character is ingesting full servings of food but no water, then the effects for Water Deprivation are halved. This means characters take 1 Fatigue/day from water deprivation & can go 2xTB in days before they begin to suffer permanent characteristic damage.
The rules for characters regarding food deprivation (“Starvation”) are, as written, on page 221 – and for convenience are reprinted below:
“Once a character runs out of food and water, he begins to starve. A character can starve for number of days up to his Toughness bonus before suffering any ill effects. Once that time expires, the character can no longer recover Fatigue for any reason and begins suffering 1 Fatigue each day. These effects last until the character recovers with a substantial amount of food or water.”