Fire Bomb - Modified
Per DH pg 137 it’s a “primitive grenade” – that is basically some variation of a Molotov Cocktail.
- Half Action to light them
- Penetration: 0 (If target catches on fire then subsequent fire damage ignores armor.)
- Blast: (2) half damage for taking area damage vs. being hit with it
- You only have a chance of catching on fire if you’re hit with it.
- They have the Special trait: Unreliable
- If character carrying them experiences a fall, then roll to see if containers break.